Civilization 6 Science explained - how to earn Science and how it works (2024)

All the info you need to rake in the Science and plow through the Civ 6 Tech tree.

Civilization 6 Science explained - how to earn Science and how it works (2)

Guide by Chris Tapsell Deputy Editor

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Science has always been our personal favourite of the win-condition resources, thanks to that oh-so-satisfying feeling of steaming through the Tech tree towards the late game, and the payoffs that come with it. Amassing Science in Civilization 6 is no different, and will also play a crucial role in any playthrough thanks to some integral technologies that are unlocked as you progress.

Just about any civilization can benefit from a strong Science income, regardless of your target victory condition, and so maintaining that income is one of the most important things you can do to secure yourself a healthy late game.

Here, we'll be focusing on explaining how exactly Science works for the newcomers and lapsed Civlization players, whilst also gathering up every single way to earn Science specifically into one all-consuming list. The goal, then, is to have this guide play a complementary role to our other, dedicated Science Victory guide, which contains our more in-depth advice for winning the game through technological advance.

If you're looking for more resource-focused Civ 6 guides, meanwhile, we also have pages on how to earn Gold, how to earn Faith, and how to earn Culture and Tourism in Civ 6, too.

A quick note: we've refreshed out Civ 6 guides for the game's launch on Nintendo Switch, but just be aware that they contain information regarding the Rise and Fall DLC as well as the base game, which means some things only apply if you have that DLC! Otherwise... crack on!

Civilization 6 Science explained - how to earn Science and how it works (4)

What is Science and how does Science work in Civ 6?

Science is a per-turn income that dictates how quickly you progress through the Technology tree, which is the key to unlocking many of your civilization's most important features. Your military, resource yields, Cultural output, Tourism, Amenities, Housing and more are all affected by the Techs, Wonders, Buildings and more that are unlocked through amassing Science.

You can view the Technology Tree by clicking on the blue circle in the top left of the screen - there, you'll notice that not only are the various Techs listed out, but also their various Eureka moments - a new addition for Civ 6.

Eureka moments are the Tech Tree-specific boosts, which will do exactly that - boosting your progress towards the relative Tech - when triggered. We recommend spending some time going over these in-game, as learning the art of timing Eureka moments with your new Tech research will be a crucial skill, particularly in higher difficulties and online play.

A key point to remember is that, if you've already researched more than half-way through a Tech that then gets boosted, you've wasted however many extra turns of research that took you beyond the halfway point. So always look to either ideally boost before you research a Tech altogether, or at least do so before it reaches the halfway mark, to get the very most out of your precious Science-per-turn.

How to get Science - every method for earning Science in Civilization 6

Amenities

  • +5% Non-food yields (which includes Science) when the city is happy (has more Amenities than required).

Citizens

  • +0.7 Science per Citizen

Palace

  • +2 Science in your Capital city.

Policies

  • Military Research: Military Academies and Seaports generate +1 Science;
  • Five-Year Plan: +100% Campus and Industrial Zone district adjacency bonuses;
  • Market Economy: international Trade Routes provide +1 Gold, +2 Culture and +2 Science per Luxury and Strategic resource improved at the destination;
  • Natural Philosophy: +100% Campus district adjacency bonuses;
  • Rationalism: +100% Science from Campus district buildings;
  • Trade Confederation: +1 Culture and +1 Science from international Trade Routes;
  • International Space Agency: +10% Science per city-state you are the Suzerain of;
  • Raj: +2 Science, Culture, Faith and Gold from each city-state you are a Suzerain of;
  • Inspiration: +2 Great Scientist points per turn;
  • Nobel Prize: +4 Great Scientist points per turn.
  • Monasticism (Dark Age): Science doubled in cities with a Holy Site, but -25% Culture in all cities.

Great People

  • All Great Scientists will provide you with a boost to scientific progress in some form or another, from unlocking Technologies to providing Tech Boosts, but the following will specifically boost your Science income:
  • Albert Einstein; Charles Darwin; Galileo Galilei; Hildegard of Bingen; Hypatia; Isaac Newton; Janaki Ammal; Mary Leakey.

Religious and Pantheon Beliefs

  • Divine Spark: +1 Great Person point from Holy Sites, Campuses, and Theatre Squares;
  • Wat: allows construction of Wats (see buildings, below);
  • Stewardship: each Campus or Commercial Hub district in a city following this religion provides +1 Science or +1 Gold respectively.
  • Cross-Cultural Dialogue:+1 Science for every 5 followers of this Religion in other civs
Civilization 6 Science explained - how to earn Science and how it works (5)

Resources

  • Mercury (+1);
  • Tea (+1);
  • Aluminium (+1);
  • Iron (+1).
  • Turtles (+1).

Wonders

  • Great Library: +2 Science, +1 Great Scientist point per turn, +2 Great Works of Writing slots;
  • Oracle: patronage of Great People costs 25% less Faith, districts in this city provide +2 Great Person points per turn of their type;
  • Oxford University: +20% Science in this city, awards 2 randomly-choses free technologies when completed, +3 Great Scientist points per turn, +2 Great Works of Writing slots;
  • Campus Research Grants: district-based project which provides Science and Great Scientist points when completed.

Trading

  • Trade Routes provide yields based on the destination city's districts. Trade with a city that has a Campus district to earn Science from that route.
  • Routes that pass through Trading Posts (automatically set up in a location once a Trade Route there has successfully completed) grant bonus yields.

If your lust for Civilization 6 knowledge is still going strong, expansion owners should take a look at our Civ 6 Rise and Fall guide hub which takes you through the basics of everything new, whilst we have dedicated pages on Governors and Loyalty, along with how to earn Golden Ages, Era Points and Era Score through Historic Moments, and a full list of new Civs in Civ 6 Rise and Fall and other DLC. Otherwise, our Civilization 6 guide, tips and tricks covers the essentials before you master early game, mid-game and late-game strategies. We also have tips on the new Districts feature, a Leaders list with their Traits and Agendas, plus the best ways to get Gold, Science, and Faith, how to win by Religious Victory, and how to earn the elusive Science Victory and Military domination victory. Finally, here's the Culture Victory, Foreign Tourism, and Domestic Tourism explained in depth.

Campus district

  • +1 Great Scientist point per turn; +1 Science from each adjacent Mountain; +1 Science from every 2 adjacent Rainforest tiles; +1 Science from every 2 adjacent district tiles; +2 Science per citizen working Campus tile; +1 food from domestic Trade Route destinations with a Campus; +1 Science from international Trade Route destinations with a Campus.

Buildings

  • Library: +2 Science, +1 Citizen slot on Campus tile, +1 Great Scientist point per turn;
  • Madrasa (unique to Arabia, replaces University): +5 Science, bonus Faith equal to adjacency bonus of the Campus district, +1 Housing, +1 Citizen slot, +1 Great Scientist point per turn;
  • University: +4 Science, +1 Housing, +1 Citizen slot, +1 Great Scientist Point per turn.
  • Research Lab: +5 Science, +1 Citizen slot, +1 Great Scientist point per turn.
  • Wat: +3 Faith, +2 Science, +1 Citizen slot for Holy Site district.

Diplomacy and City-States

  • Geneva - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Your cities earn +15% Science whenever you are not at war with any civilization.
  • Hattusa - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Provides you with 1 of each Strategic resource you have revealed but do not own.
  • Seoul - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: When you enter an era, earn one random Eureka moment for that era.
  • Stockholm - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; +6 Envoys: Additional +2 Science in every Campus district. Suzerain Bonus: Your districts provide +1 Great Person of their type.
Civilization 6 Science explained - how to earn Science and how it works (2024)

FAQs

How to get Science quick in civ 6? ›

For newcomers who are gunning for a science victory, here are some Civ 6 science strategy tips.
  1. 1 Get At Least One Science-Based Wonder.
  2. 2 Make Allies. ...
  3. 3 Avoid War. ...
  4. 4 Prioritize Campuses. ...
  5. 5 Build Near Mountains. ...
  6. 6 Watch Your Housing And Amenities. ...
  7. 7 Have Research Agreements. ...
  8. 8 Have Research Alliances. ...
Jul 22, 2022

How to get Science win? ›

To achieve a Science victory, players must accomplish 3 major milestones:
  1. Launch a satellite.
  2. Land a human on the Moon.
  3. Establish a Martian Colony. This particular milestone requires launching three separate components unlocked through three separate research items.

What is the point of Science in Civ 6? ›

Science is one of the main statistics in Civilization VI. It epitomizes your empire's progress in technological and practical matters, and is used solely to research developments in the technology tree.

What is the easiest win in civ 6? ›

It depends largely on the map and map size. The smaller the map, the easier conquest and religious victories are. The larger the map, the more difficult any victory except for science and diplomacy becomes.

How do you dominate science in Civ 6? ›

The best tip for achieving a quick science victory is to make sure you research Pottery first. This technology unlocks the path towards Writing, which gives you the Campus District. If you meet another Civ leader, you'll even be granted a bonus towards researching Writing.

How do yields work in civ 6? ›

A tile's initial yields are determined by its terrain type. These values are further modified by the resource and/or improvement present on the tile. Pollution reduces yields in games that feature it. Certain governments also affect the gross yields provided to the city.

Is Babylon a good science Civ 6? ›

Babylon's ability is powerful in the early game, but begin tapering off by the late game, and Hammurabi's ability is not even relevant at the time when Babylon needs to sprint hard for a Scientific Victory.

How important is water in Civ 6? ›

Fresh water is a recurring element in the Civilization games. It refers to a source of water that can used for irrigation and often improves the food output of tiles and/or Farms.

Can you steal great scientists Civ 6? ›

Great People cannot be captured by enemy military units, and automatically retreat to their owner's nearest City Center rather than being killed. The only exception to this is a nuclear strike.

How do you speed up science in Civ 5? ›

Terrain features that boost science
FeatureBonus
Academy+8 Science, +10 Science with Scientific Theory, +12 Science with Atomic Theory, +16 with New Deal from the Freedom Ideology
Trading Post+1 Science with Free Thought from the Rationalism Social Policy Tree
Jungle+2 Science when worked by a city with a University

How do you recruit great scientists in Civ 6? ›

Earning Great Scientists

Great Scientist points for every University owned and +4 for every Research Lab owned, as well as Great Engineer points. Great Scientist points generated from each Campus by +1. (Note that in Rise and Fall, Stockholm's bonus is only active if the Campus has a completed Library building.)

What is the fastest way to get amenities in Civ 6? ›

Sources
  1. Luxury Resources: Each Luxury resource can contribute up to 4 Amenities to your empire with. ...
  2. Entertainment: The first building in the entertainment complex district (arena) provides amenities to the local city. ...
  3. Wonders: ...
  4. Religion: Some religious beliefs can increase amenities, such as certain pantheons.

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